Scripted trigger
using_holy_war_cb_trigger
using_holy_war_cb_trigger = yesgame/common/scripted_triggers/00_war_and_peace_triggers.txt, line 736 (7 lines). No parameters.
using_holy_war_cb_trigger is a scripted trigger in Crusader Kings III, written at line 736 of its file. It takes no parameters: using_holy_war_cb_trigger = yes (or no). The game's script calls it in 7 places, among them Request Church Treasury (interaction), religious_interaction.3 (event) and war_event.3100 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
One of these
using_non_ghw_holy_war_cb_trigger = yesor
using_cb = undirected_great_holy_waror
using_cb = directed_great_holy_war
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
using_holy_war_cb_trigger = {
OR = {
using_non_ghw_holy_war_cb_trigger = yes
using_cb = undirected_great_holy_war
using_cb = directed_great_holy_war
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls using_holy_war_cb_trigger.
Character interactions (1)
Scripted effects (1)
Script values (1)
- faith_conversion_cost_mult
Customizable localization (1)
- WarDeclaredFlavor
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.