CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

using_holy_war_cb_trigger

using_holy_war_cb_trigger = yes

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 736 (7 lines). No parameters.

using_holy_war_cb_trigger is a scripted trigger in Crusader Kings III, written at line 736 of its file. It takes no parameters: using_holy_war_cb_trigger = yes (or no). The game's script calls it in 7 places, among them Request Church Treasury (interaction), religious_interaction.3 (event) and war_event.3100 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
using_holy_war_cb_trigger = {
	OR = {
		using_non_ghw_holy_war_cb_trigger = yes
		using_cb = undirected_great_holy_war
		using_cb = directed_great_holy_war
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls using_holy_war_cb_trigger.

Character interactions (1)

Scripted effects (1)

Script values (1)

  • faith_conversion_cost_mult

Customizable localization (1)

  • WarDeclaredFlavor

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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