Scripted trigger
portrait_wear_armor_currently_in_army_trigger
portrait_wear_armor_currently_in_army_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 241 (7 lines). No parameters.
portrait_wear_armor_currently_in_army_trigger is a scripted trigger in Crusader Kings III, written at line 241 of its file. It takes no parameters: portrait_wear_armor_currently_in_army_trigger = yes (or no). The game's script calls it in 7 places, among them portrait_armored_priest_trigger (scripted trigger), portrait_commoner_armor_in_army_trigger (scripted trigger) and portrait_high_nobles_armor_in_army_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
is_commanding_army = yesor
exists = knight_army
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
portrait_wear_armor_currently_in_army_trigger = {
exists = this
OR = {
is_commanding_army = yes
exists = knight_army
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_wear_armor_currently_in_army_trigger.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.