CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_wear_armor_currently_in_army_trigger

portrait_wear_armor_currently_in_army_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 241 (7 lines). No parameters.

portrait_wear_armor_currently_in_army_trigger is a scripted trigger in Crusader Kings III, written at line 241 of its file. It takes no parameters: portrait_wear_armor_currently_in_army_trigger = yes (or no). The game's script calls it in 7 places, among them portrait_armored_priest_trigger (scripted trigger), portrait_commoner_armor_in_army_trigger (scripted trigger) and portrait_high_nobles_armor_in_army_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • One of these

    • is_commanding_army = yes
    • or

      exists = knight_army

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
portrait_wear_armor_currently_in_army_trigger = {
	exists = this
	OR = {
		is_commanding_army = yes
		exists = knight_army
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_wear_armor_currently_in_army_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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