CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_low_nobles_armor_in_army_trigger

portrait_low_nobles_armor_in_army_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 2560 (12 lines). Parameters: $CULTURE_INPUT$.

portrait_low_nobles_armor_in_army_trigger is a scripted trigger in Crusader Kings III, written at line 2560 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
portrait_low_nobles_armor_in_army_trigger = {
	portrait_wear_armor_currently_in_army_trigger = yes
	OR = {
		portrait_low_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		court_fashion_level_4_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
	}
	NOT = { portrait_accoladed_knight_trigger = yes }
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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