Scripted trigger
portrait_low_nobles_armor_in_army_trigger
portrait_low_nobles_armor_in_army_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2560 (12 lines). Parameters: $CULTURE_INPUT$.
portrait_low_nobles_armor_in_army_trigger is a scripted trigger in Crusader Kings III, written at line 2560 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_wear_armor_currently_in_army_trigger = yesOne of these
portrait_low_nobles_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }or
court_fashion_level_4_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }
NOT = { portrait_accoladed_knight_trigger = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
portrait_low_nobles_armor_in_army_trigger = {
portrait_wear_armor_currently_in_army_trigger = yes
OR = {
portrait_low_nobles_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
court_fashion_level_4_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
}
NOT = { portrait_accoladed_knight_trigger = yes }
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.