Scripted trigger
portrait_armored_priest_trigger
portrait_armored_priest_trigger = { RELIGION = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2756 (9 lines). Parameters: $RELIGION$.
portrait_armored_priest_trigger is a scripted trigger in Crusader Kings III, written at line 2756 of its file. A call passes 1 parameter: RELIGION. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_wear_armor_currently_in_army_trigger = yes- Their religion is $RELIGION$
One of these
portrait_religious_devoted_trigger = yesor
portrait_religious_high_trigger = yesor
Is a member of the Clergy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
portrait_armored_priest_trigger = {
portrait_wear_armor_currently_in_army_trigger = yes
religion = religion:$RELIGION$
OR = {
portrait_religious_devoted_trigger = yes
portrait_religious_high_trigger = yes
is_clergy = yes
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.