Scripted trigger
petition_head_of_faith_recipient_still_valid_trigger
petition_head_of_faith_recipient_still_valid_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 136 (16 lines). No parameters.
petition_head_of_faith_recipient_still_valid_trigger is a scripted trigger in Crusader Kings III, written at line 136 of its file. It takes no parameters: petition_head_of_faith_recipient_still_valid_trigger = yes (or no). The game's script calls it in 1 place, among them petition_head_of_faith_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
What it checks
- Is not imprisoned
var:petition_head_of_faith_recipient:- Is not imprisoned
location = default_location
petition_head_of_faith_religious_authority_is_trigger = { CHARACTER = var:petition_head_of_faith_recipient }- Their faith:
NOT = { is_at_war_with = var:petition_head_of_faith_recipient }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
petition_head_of_faith_recipient_still_valid_trigger = {
is_alive = yes
is_imprisoned = no
has_character_flag = petition_head_of_faith_character_flag
var:petition_head_of_faith_recipient ?= {
is_alive = yes
is_imprisoned = no
location = default_location
}
petition_head_of_faith_religious_authority_is_trigger = { CHARACTER = var:petition_head_of_faith_recipient }
faith = {
faith_has_sacraments_central_trigger = yes
petition_head_of_faith_faith_qualifies_trigger = yes
}
NOT = { is_at_war_with = var:petition_head_of_faith_recipient }
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_recipient_still_valid_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.