CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_head_of_faith_recipient_still_valid_trigger

petition_head_of_faith_recipient_still_valid_trigger = yes

game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 136 (16 lines). No parameters.

petition_head_of_faith_recipient_still_valid_trigger is a scripted trigger in Crusader Kings III, written at line 136 of its file. It takes no parameters: petition_head_of_faith_recipient_still_valid_trigger = yes (or no). The game's script calls it in 1 place, among them petition_head_of_faith_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
petition_head_of_faith_recipient_still_valid_trigger = {
	is_alive = yes
	is_imprisoned = no
	has_character_flag = petition_head_of_faith_character_flag
	var:petition_head_of_faith_recipient ?= {
		is_alive = yes
		is_imprisoned = no
		location = default_location
	}
	petition_head_of_faith_religious_authority_is_trigger = { CHARACTER = var:petition_head_of_faith_recipient }
	faith = {
		faith_has_sacraments_central_trigger = yes
		petition_head_of_faith_faith_qualifies_trigger = yes
	}
	NOT = { is_at_war_with = var:petition_head_of_faith_recipient }
}

As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_recipient_still_valid_trigger.

Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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