Scripted trigger
petition_head_of_faith_valid_trigger
petition_head_of_faith_valid_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 220 (4 lines). No parameters.
petition_head_of_faith_valid_trigger is a scripted trigger in Crusader Kings III, written at line 220 of its file. It takes no parameters: petition_head_of_faith_valid_trigger = yes (or no). The game's script calls it in 4 places, among them petition_head_of_faith.9000 (event), Petition: … Excommunication (event petition_head_of_faith.1320) and Petition: … Repentance (event petition_head_of_faith.1310). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
petition_head_of_faith_valid_trigger = {
petition_head_of_faith_recipient_still_valid_trigger = yes
petition_head_of_faith_type_valid_trigger = yes
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_valid_trigger.
Events (3)
- petition_head_of_faith.9000
- Petition: … Excommunication
petition_head_of_faith.1320 - Petition: … Repentance
petition_head_of_faith.1310
Scripted effects (1)
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.