CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_invalidation_effect

petition_head_of_faith_invalidation_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 127 (9 lines). No parameters.

petition_head_of_faith_invalidation_effect is a scripted effect in Crusader Kings III, written at line 127 of its file. It takes no parameters: petition_head_of_faith_invalidation_effect = yes. The game's script calls it in 1 place, among them travel_events_on_action (on action). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
petition_head_of_faith_invalidation_effect = {
	if = {
		limit = {
			has_character_flag = petition_head_of_faith_character_flag
			petition_head_of_faith_valid_trigger = no
		}
		trigger_event = petition_head_of_faith.0601
	}
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_invalidation_effect.

On actions (the game's own hooks) (1)

  • travel_events_on_action

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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