Scripted trigger
petition_head_of_faith_faith_qualifies_trigger
petition_head_of_faith_faith_qualifies_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 2 (6 lines). No parameters.
petition_head_of_faith_faith_qualifies_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: petition_head_of_faith_faith_qualifies_trigger = yes (or no). The game's script calls it in 8 places, among them Petition the … (decision), Petition the Anti… (decision) and Make Declaration of Repentance (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
The comment above it in the file
Evaluated in FAITH scope
What it checks
- Their religion is Christianity
main_rite = { rite_has_parameter = spiritual_head_of_faith }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
petition_head_of_faith_faith_qualifies_trigger = {
religion = religion:christianity_religion
main_rite = {
rite_has_parameter = spiritual_head_of_faith
}
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_faith_qualifies_trigger.
Decisions (2)
Character interactions (2)
Important actions (1)
- There are too many empires of your faith
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.