
Decision · Religious Decisions
Petition the …
Travel to your Head of Faith and petition for a favor
No costBy God Alone
Travel to the court of your Head of Faith and present a formal petition.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (12 lines of game script)
is_ai = no
has_pam_dlc_trigger = yes
is_following_religious_head_challenger = no
NOT = {
petition_head_of_faith_religious_authority_is_trigger = {
CHARACTER = this
}
}
faith ?= {
faith_has_sacraments_central_trigger = yes
petition_head_of_faith_faith_qualifies_trigger = yes
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (4 lines of game script)
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
petition_head_of_faith_any_available_trigger = yesAs written in game/common/decisions/10_religious_decisions.txt.
Effects
- Spend GetLocalPlayerPietyTextIcon… Piety when you prepare your petition. Refunded if you withdraw, cancel Travel, or the petition is abandoned. Forfeited if you argue your case and fail to persuade ….
- Your target's Sinful and Virtuous Traits, as judged by …, affect your argument options at the audience.
- Use your Hook on … to forgo Piety cost
Effect (46 lines of game script)
save_scope_as = petitioner
petition_head_of_faith_save_religious_authority_effect = {
SCOPE = petition_recipient
}
if = {
limit = {
scope:petition_head_of_faith_repentance = yes
}
custom_tooltip = petition_head_of_faith_decision_effects_major_piety
}
else = {
custom_tooltip = petition_head_of_faith_decision_effects_massive_piety
}
petition_head_of_faith_display_recipient_disposition_effect = yes
if = {
limit = {
scope:petition_head_of_faith_excommunication = yes
}
custom_tooltip = petition_head_of_faith_decision_excommunication_target_hint
}
if = {
limit = {
has_usable_hook = scope:petition_recipient
}
custom_tooltip = petition_head_of_faith_decision_hook_available
}
if = {
limit = {
scope:petition_head_of_faith_repentance = yes
}
open_interaction_window = {
interaction = petition_head_of_faith_repentance_setup_interaction
actor = root
recipient = scope:petition_recipient
}
}
else_if = {
limit = {
scope:petition_head_of_faith_excommunication = yes
}
open_interaction_window = {
interaction = petition_head_of_faith_excommunication_setup_interaction
actor = root
recipient = scope:petition_recipient
}
}As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).