CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

negotiate_the_danelaw_valid_danelaw_opponent_trigger

negotiate_the_danelaw_valid_danelaw_opponent_trigger = yes

game/common/scripted_triggers/00_major_decision_triggers.txt, line 117 (31 lines). No parameters.

negotiate_the_danelaw_valid_danelaw_opponent_trigger is a scripted trigger in Crusader Kings III, written at line 117 of its file. It takes no parameters: negotiate_the_danelaw_valid_danelaw_opponent_trigger = yes (or no). The game's script calls it in 2 places, among them Negotiate the Danelaw (decision) and An Unthinkable Bargain (event british_isles.1011). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

The comment above it in the file

Valid Opponent
Assuming that we have a character who can take the decision (which has stricter requirements), do they have an opponent to negotiate with?

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
negotiate_the_danelaw_valid_danelaw_opponent_trigger = {
	# Standard filter checks.
	negotiate_the_danelaw_standard_filter_trigger = yes
	# Ensure they match the opposing side.
	trigger_if = {
		limit = {
			root = { negotiate_the_danelaw_british_side_trigger = yes }
		}
		negotiate_the_danelaw_norse_side_trigger = yes
	}
	trigger_if = {
		limit = {
			root = { negotiate_the_danelaw_norse_side_trigger = yes }
		}
		negotiate_the_danelaw_british_side_trigger = yes
	}
	# Holds a certain amount of de jure counties within k_england.
	save_temporary_scope_as = valid_opponent
	title:k_england = {
		any_in_de_jure_hierarchy = {
			count >= 10
			tier = tier_county
			holder = {
				OR = {
					this = scope:valid_opponent
					any_liege_or_above = { this = scope:valid_opponent }
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls negotiate_the_danelaw_valid_danelaw_opponent_trigger.

Events (1)

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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