Scripted trigger
negotiate_the_danelaw_standard_filter_trigger
negotiate_the_danelaw_standard_filter_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 110 (4 lines). No parameters.
negotiate_the_danelaw_standard_filter_trigger is a scripted trigger in Crusader Kings III, written at line 110 of its file. It takes no parameters: negotiate_the_danelaw_standard_filter_trigger = yes (or no). The game's script calls it in 1 place, among them negotiate_the_danelaw_valid_danelaw_opponent_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
negotiate_the_danelaw_standard_filter_trigger = {
negotiate_the_danelaw_basic_filter_trigger = yes
negotiate_the_danelaw_additional_filter_trigger = yes
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls negotiate_the_danelaw_standard_filter_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.