Scripted trigger
negotiate_the_danelaw_british_side_trigger
negotiate_the_danelaw_british_side_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 70 (7 lines). No parameters.
negotiate_the_danelaw_british_side_trigger is a scripted trigger in Crusader Kings III, written at line 70 of its file. It takes no parameters: negotiate_the_danelaw_british_side_trigger = yes (or no). The game's script calls it in 3 places, among them An Unthinkable Bargain (event british_isles.1011), negotiate_the_danelaw_basic_filter_trigger (scripted trigger) and negotiate_the_danelaw_valid_danelaw_opponent_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
The comment above it in the file
Colonial Sides The decision requires one lowland British party & one colonial Norse party.
What it checks
One of these
- Their culture: The Culture has the West Germanic Cultural Pillar
or
Their culture: The Culture has the Brythonic Cultural Pillar
- Their religion is not Norse
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
negotiate_the_danelaw_british_side_trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_brythonic }
}
NOT = { religion = religion:germanic_religion }
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls negotiate_the_danelaw_british_side_trigger.
Events (1)
- An Unthinkable Bargain
british_isles.1011
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.