CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

negotiate_the_danelaw_norse_side_trigger

negotiate_the_danelaw_norse_side_trigger = yes

game/common/scripted_triggers/00_major_decision_triggers.txt, line 77 (7 lines). No parameters.

negotiate_the_danelaw_norse_side_trigger is a scripted trigger in Crusader Kings III, written at line 77 of its file. It takes no parameters: negotiate_the_danelaw_norse_side_trigger = yes (or no). The game's script calls it in 5 places, among them An Unthinkable Bargain (event british_isles.1011), An Unthinkable Bargain (event british_isles.1021) and negotiate_the_danelaw_accept_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
negotiate_the_danelaw_norse_side_trigger = {
	OR = {
		culture = { has_cultural_pillar = heritage_north_germanic }
		culture = culture:norman
		religion = religion:germanic_religion
	}
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls negotiate_the_danelaw_norse_side_trigger.

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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