Scripted trigger · Khans of the Steppe files
mpo_permafrost_building_trigger
mpo_permafrost_building_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1555 (13 lines). No parameters.
mpo_permafrost_building_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1555 of its file. It takes no parameters: mpo_permafrost_building_trigger = yes (or no). The game's script calls it in 5 places, among them Fortified Tribal Hold (building), Grand Halls (building) and Market Villages (building). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
If
- Their county: The county has the modifier “Siberian Permafrost”
Then
- Their culture is the same as that of holder
- Their culture: The culture has the tradition Tribes of the North
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
mpo_permafrost_building_trigger = {
trigger_if = {
limit = {
county = {
has_county_modifier = mpo_siberian_permafrost_modifier
}
}
culture ?= scope:holder.culture
culture ?= {
has_cultural_tradition = tradition_mpo_northern_tribes
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_permafrost_building_trigger.
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.