CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_permafrost_building_trigger

mpo_permafrost_building_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1555 (13 lines). No parameters.

mpo_permafrost_building_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1555 of its file. It takes no parameters: mpo_permafrost_building_trigger = yes (or no). The game's script calls it in 5 places, among them Fortified Tribal Hold (building), Grand Halls (building) and Market Villages (building). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • If

    • Their county: The county has the modifier “Siberian Permafrost”

    Then

    • Their culture is the same as that of holder
    • Their culture: The culture has the tradition Tribes of the North

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
mpo_permafrost_building_trigger = {
	trigger_if = {
		limit = {
			county = {
				has_county_modifier = mpo_siberian_permafrost_modifier
			}		
		}
		culture ?= scope:holder.culture
		culture ?= {
			has_cultural_tradition = tradition_mpo_northern_tribes
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_permafrost_building_trigger.

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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