CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

islamic_artifact_access_trigger

islamic_artifact_access_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 39 (6 lines). No parameters.

islamic_artifact_access_trigger is a scripted trigger in Crusader Kings III, written at line 39 of its file. It takes no parameters: islamic_artifact_access_trigger = yes (or no). The game's script calls it in 12 places, among them ark_covenant_template (artifact), banner_thankfulness (artifact) and david_harp_template (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
islamic_artifact_access_trigger = {
	OR = {
		islam_or_syncretic_with_islam_trigger = { CHARACTER = root }
		has_personal_tenet_flag = can_use_islamic_artifacts
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls islamic_artifact_access_trigger.

Artifacts (9)

  • ark_covenant_template
  • banner_thankfulness
  • david_harp_template
  • fp2_santiago_aquamanile_template
  • islam_artifact_template
  • islam_relic_template
3 more
  • muhammad_sword_template
  • throne_charlemagne_template
  • throne_solomon_template

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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