CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

relic_war_valid_against_defender_vassal_trigger

relic_war_valid_against_defender_vassal_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2283 (35 lines). No parameters.

relic_war_valid_against_defender_vassal_trigger is a scripted trigger in Crusader Kings III, written at line 2283 of its file. It takes no parameters: relic_war_valid_against_defender_vassal_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • Any vassal or below:
    • Their faith is the same as that of attacker
    • Any character artifact:
      • One of these

        • All of these

          • is_holy_relic_for = scope:attacker.faith
          • NOT = { is_holy_relic_for = scope:defender.faith }
        • or

          All of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
relic_war_valid_against_defender_vassal_trigger = {
	any_vassal_or_below = {
		faith != scope:attacker.faith
		any_character_artifact = {
			OR = {
				# Standard holy relics.
				AND = {
					is_holy_relic_for = scope:attacker.faith
					NOT = {
						is_holy_relic_for = scope:defender.faith
					}
				}
				# Struggle relics.
				## The Bells of Santiago de Compostela.
				AND = {
					exists = var:relic
					var:relic = flag:iberian_struggle
					scope:attacker = {
						any_character_struggle = { is_struggle_type = iberian_struggle }
						# Plus one of the valid using faiths.
						OR = {
							scope:attacker = {
								islamic_artifact_access_trigger = yes
							}
							scope:attacker = {
								christian_artifact_access_trigger = yes
							}
						}
					}
					scope:attacker.faith != scope:defender.faith
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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