Scripted trigger
islam_or_syncretic_with_islam_trigger
islam_or_syncretic_with_islam_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1907 (8 lines). Parameters: $CHARACTER$.
islam_or_syncretic_with_islam_trigger is a scripted trigger in Crusader Kings III, written at line 1907 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 16 places, among them Alai Minar (building), Cathedral of Santiago de Compostela (building) and Expanded Quwwat-ul-Islam Mosque (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
islam_or_syncretic_with_islam_trigger = {
$CHARACTER$ = {
OR = {
faith.religion = religion:islam_religion
rite = { rite_has_parameter = islamic_syncretic_actor }
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls islam_or_syncretic_with_islam_trigger.
Buildings (15)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.