CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

relic_war_valid_struggle_artifact_trigger

relic_war_valid_struggle_artifact_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2231 (18 lines). No parameters.

relic_war_valid_struggle_artifact_trigger is a scripted trigger in Crusader Kings III, written at line 2231 of its file. It takes no parameters: relic_war_valid_struggle_artifact_trigger = yes (or no). The game's script calls it in 1 place, among them Holy Relic Reclamation (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
relic_war_valid_struggle_artifact_trigger = {
	exists = var:relic
	var:relic = flag:iberian_struggle
	scope:attacker = {
		any_character_struggle = { is_struggle_type = iberian_struggle }
		# Plus one of the valid using faiths.
		OR = {
			scope:attacker = {
				islamic_artifact_access_trigger = yes
			}
			scope:attacker = {
				christian_artifact_access_trigger = yes
			}
		}
	}
	scope:attacker.faith != scope:defender.faith
	NOT = { has_variable = artifact_prevent_transfer }
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls relic_war_valid_struggle_artifact_trigger.

Casus belli (1)

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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