CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

relic_war_valid_against_defender_trigger

relic_war_valid_against_defender_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2250 (32 lines). No parameters.

relic_war_valid_against_defender_trigger is a scripted trigger in Crusader Kings III, written at line 2250 of its file. It takes no parameters: relic_war_valid_against_defender_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • Any character artifact:
    • One of these

      • All of these

        • is_holy_relic_for = scope:attacker.faith
        • NOT = { is_holy_relic_for = scope:defender.faith }
      • or

        All of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
relic_war_valid_against_defender_trigger = {
	any_character_artifact = {
		OR = {
			# Standard holy relics.
			AND = {
				is_holy_relic_for = scope:attacker.faith
				NOT = {
					is_holy_relic_for = scope:defender.faith
				}
			}
			# Struggle relics.
			## The Bells of Santiago de Compostela.
			AND = {
				exists = var:relic
				var:relic = flag:iberian_struggle
				scope:attacker = {
					any_character_struggle = { is_struggle_type = iberian_struggle }
					# Plus one of the valid using faiths.
					OR = {
						scope:attacker = {
							islamic_artifact_access_trigger = yes
						}
						scope:attacker = {
							christian_artifact_access_trigger = yes
						}
					}
				}
				scope:attacker.faith != scope:defender.faith
			}
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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