CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_secondary_character_involvement_involved_trigger

is_secondary_character_involvement_involved_trigger = { CHAR = … }

game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 44 (9 lines). Parameters: $CHAR$.

is_secondary_character_involvement_involved_trigger is a scripted trigger in Crusader Kings III, written at line 44 of its file. A call passes 1 parameter: CHAR. The game's script calls it in 24 places, among them Abandon Hook (interaction), Abduct (Scheme) (interaction) and Ask for Pardon (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
is_secondary_character_involvement_involved_trigger = {
	save_temporary_scope_as = struggle_temp
	$CHAR$ = {
		any_character_struggle = {
			involvement = involved
			this = scope:struggle_temp
		}
	}
}

As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_secondary_character_involvement_involved_trigger.

Schemes (1)

  • Abduct

On actions (the game's own hooks) (1)

  • on_alliance_added

Script values (4)

  • hostile_scheme_base_odds_prediction_guts_value
  • pt_sum_large_value
  • pt_sum_medium_value
  • pt_sum_small_value

Scripted modifiers (AI weights) (2)

  • hostile_scheme_base_chance_modifier
  • hostile_scheme_title_base_chance_modifier

Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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