Scripted trigger
is_secondary_character_involvement_involved_trigger
is_secondary_character_involvement_involved_trigger = { CHAR = … }game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 44 (9 lines). Parameters: $CHAR$.
is_secondary_character_involvement_involved_trigger is a scripted trigger in Crusader Kings III, written at line 44 of its file. A call passes 1 parameter: CHAR. The game's script calls it in 24 places, among them Abandon Hook (interaction), Abduct (Scheme) (interaction) and Ask for Pardon (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
is_secondary_character_involvement_involved_trigger = {
save_temporary_scope_as = struggle_temp
$CHAR$ = {
any_character_struggle = {
involvement = involved
this = scope:struggle_temp
}
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_secondary_character_involvement_involved_trigger.
Character interactions (15)
Schemes (1)
- Abduct
On actions (the game's own hooks) (1)
- on_alliance_added
Scripted triggers (1)
Script values (4)
- hostile_scheme_base_odds_prediction_guts_value
- pt_sum_large_value
- pt_sum_medium_value
- pt_sum_small_value
Scripted modifiers (AI weights) (2)
- hostile_scheme_base_chance_modifier
- hostile_scheme_title_base_chance_modifier
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.