CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_kurultai_trigger

is_kurultai_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 330 (8 lines). No parameters.

is_kurultai_trigger is a scripted trigger in Crusader Kings III, written at line 330 of its file. It takes no parameters: is_kurultai_trigger = yes (or no). The game's script calls it in 44 places, among them Train for a Tournament (decision), Ask for Paiza (interaction) and Demand Obedience (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • One of these

    • has_council_position = councillor_kurultai_1
    • or

      has_council_position = councillor_kurultai_2
    • or

      has_council_position = councillor_kurultai_3
    • or

      has_council_position = councillor_kurultai_4

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
is_kurultai_trigger = {
	OR = {
		has_council_position = councillor_kurultai_1
		has_council_position = councillor_kurultai_2
		has_council_position = councillor_kurultai_3
		has_council_position = councillor_kurultai_4
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_kurultai_trigger.

Activity intents (1)

  • Impose Obedience

Task contracts (1)

  • laamp_help_increase_control_contract

Events (20)

14 more

Scripted triggers inside an event file (6)

  • kurultai_character_trigger_aid_court_astrologer
  • kurultai_character_trigger_exploit_area
  • kurultai_character_trigger_explore_cultures
  • kurultai_character_trigger_help_herder
  • kurultai_character_trigger_manage_fertility
  • kurultai_character_trigger_organize_raiders

On actions (the game's own hooks) (3)

  • increase_control_monthly_on_action
  • on_death
  • task_increase_control_side_effects

Script values (1)

  • obedience_value

Customizable localization (1)

  • CouncilPosition

Suggestions (1)

  • Suggestion: Increase … opinion of you

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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