Scripted trigger
is_kurultai_trigger
is_kurultai_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 330 (8 lines). No parameters.
is_kurultai_trigger is a scripted trigger in Crusader Kings III, written at line 330 of its file. It takes no parameters: is_kurultai_trigger = yes (or no). The game's script calls it in 44 places, among them Train for a Tournament (decision), Ask for Paiza (interaction) and Demand Obedience (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
One of these
has_council_position = councillor_kurultai_1or
has_council_position = councillor_kurultai_2or
has_council_position = councillor_kurultai_3or
has_council_position = councillor_kurultai_4
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
is_kurultai_trigger = {
OR = {
has_council_position = councillor_kurultai_1
has_council_position = councillor_kurultai_2
has_council_position = councillor_kurultai_3
has_council_position = councillor_kurultai_4
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_kurultai_trigger.
Decisions (1)
Character interactions (4)
Activity intents (1)
- Impose Obedience
Task contracts (1)
- laamp_help_increase_control_contract
Events (20)
- Eccentricities
bp2_yearly.2019 - End of the Road
travel_events.0010 - Experienced Wanderer
destination_events.10 - Flaring Tempers
mpo_nomads_season_events.0015 - marshal_task.3001
- marshal_task.3002
14 more
- marshal_task.3003
- marshal_task.3101
- marshal_task.3102
- marshal_task.3103
- Naming Convention
lifestyle_nicknames.0002 - Preparing for an Excursion
destination_events.20 - Riding the Storm
mpo_nomads_season_events.0001 - Sword of Reason
lifestyle_nicknames.0006 - The … Court
court_maintenance.0011 - The … of …
ach_yearly_events.1005 - Too Scared to Speak … Mind
intrigue_dread.2201 - travel_events.0011
- Untrustworthy
mpo_events_ariana.0020 - yearly.5020
Scripted triggers inside an event file (6)
- kurultai_character_trigger_aid_court_astrologer
- kurultai_character_trigger_exploit_area
- kurultai_character_trigger_explore_cultures
- kurultai_character_trigger_help_herder
- kurultai_character_trigger_manage_fertility
- kurultai_character_trigger_organize_raiders
On actions (the game's own hooks) (3)
- increase_control_monthly_on_action
- on_death
- task_increase_control_side_effects
Scripted effects (4)
Scripted triggers (1)
Script values (1)
- obedience_value
Customizable localization (1)
- CouncilPosition
Suggestions (1)
- Suggestion: Increase … opinion of you
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.