CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

dynasty_court_yurt_effect

dynasty_court_yurt_effect = { CHANCE = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 5833 (30 lines). Parameters: $CHANCE$.

dynasty_court_yurt_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 5833 of its file. A call passes 1 parameter: CHANCE. The game's script calls it in 1 place, among them mpo_yearly_yurt_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • …% chance of › You › Your domicile:
    • change_herd = { value = max_herd multiply = 0.1 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
dynasty_court_yurt_effect = {
	root = {
		every_councillor = {
			limit = {
				is_kurultai_trigger = yes
				dynasty = root.dynasty
			}
			add_to_temporary_list = yurt_kurultai_list
		}
	}
	random = {
		chance = {
			value = "list_size(yurt_kurultai_list)"
			multiply = $CHANCE$
			min = 0
		}
		root = {
			send_interface_message = {
				title = dynasty_court_yurt_effect_tt
				desc = dynasty_court_yurt_effect_desc
				domicile ?= {
					change_herd = {
						value = max_herd
						multiply = 0.1
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls dynasty_court_yurt_effect.

Scripted effects (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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