Scripted trigger
is_christian_trigger
is_christian_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 60 (3 lines). No parameters.
is_christian_trigger is a scripted trigger in Crusader Kings III, written at line 60 of its file. It takes no parameters: is_christian_trigger = yes (or no). The game's script calls it in 10 places, among them Anoint an Artifact with Holy Myron (decision), Gift the Holy Myron (interaction) and Seek Communion (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their faith:
religion_tag = christianity_religion
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
is_christian_trigger = {
faith = { religion_tag = christianity_religion }
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_christian_trigger.
Decisions (1)
Character interactions (2)
Activity intents (1)
- Evangelize Tenet
Lifestyle perks (1)
Artifacts (1)
- pam_holy_myron_template
Events (4)
- A Final Anointing
pam_holy_myron.0200 - A Grave Opportunity
court_yearly.0103 - Divine Justice
intrigue_scheme_ongoing.1002 - The Anointment
coronation_events.6130
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.