Scripted trigger
hunt_animal_big_cat_trigger
hunt_animal_big_cat_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 247 (9 lines). No parameters.
hunt_animal_big_cat_trigger is a scripted trigger in Crusader Kings III, written at line 247 of its file. It takes no parameters: hunt_animal_big_cat_trigger = yes (or no). The game's script calls it in 3 places, among them hunt_activity_dangerous_game_effect (scripted effect), select_local_animal_effect (scripted effect) and select_thriving_predator_animal_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
The comment above it in the file
Big Cat
What it checks
- Is in the hunt animal big cat region region
hunt_animal_big_available_trigger = yesOne of these
hunt_animal_lion_trigger = yesor
hunt_animal_tiger_trigger = yesor
hunt_animal_leopard_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
hunt_animal_big_cat_trigger = {
geographical_region = hunt_animal_big_cat_region
hunt_animal_big_available_trigger = yes
OR = {
hunt_animal_lion_trigger = yes
hunt_animal_tiger_trigger = yes
hunt_animal_leopard_trigger = yes
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_big_cat_trigger.
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.