CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

hunt_animal_big_cat_trigger

hunt_animal_big_cat_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 247 (9 lines). No parameters.

hunt_animal_big_cat_trigger is a scripted trigger in Crusader Kings III, written at line 247 of its file. It takes no parameters: hunt_animal_big_cat_trigger = yes (or no). The game's script calls it in 3 places, among them hunt_activity_dangerous_game_effect (scripted effect), select_local_animal_effect (scripted effect) and select_thriving_predator_animal_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

The comment above it in the file

Big Cat

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
hunt_animal_big_cat_trigger = {
	geographical_region = hunt_animal_big_cat_region
	hunt_animal_big_available_trigger = yes
	OR = {
		hunt_animal_lion_trigger = yes
		hunt_animal_tiger_trigger = yes
		hunt_animal_leopard_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_big_cat_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?