CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

hunt_animal_lion_trigger

hunt_animal_lion_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 257 (19 lines). No parameters.

hunt_animal_lion_trigger is a scripted trigger in Crusader Kings III, written at line 257 of its file. It takes no parameters: hunt_animal_lion_trigger = yes (or no). The game's script calls it in 9 places, among them animal_hide_type_lion (artifact), Eyes in the Night (event ep3_laamp_flavour_ewan.4061) and hunt_activity_dangerous_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • One of these

    • Is in the Africa region
    • or

      Is in the Middle East region
  • One of these

    • terrain = drylands
    • or

      terrain = desert
    • or

      terrain = desert_mountains
    • or

      terrain = jungle
    • or

      terrain = forest
    • or

      terrain = hills
    • or

      terrain = mountains
  • NOT = { terrain = farmlands }
  • NOT = { terrain = floodplains }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
hunt_animal_lion_trigger = {
	OR = {
		geographical_region = world_africa
		geographical_region = world_middle_east
	}
	OR = {
		terrain = drylands
		terrain = desert
		terrain = desert_mountains
		terrain = jungle
		terrain = forest
		terrain = hills
		terrain = mountains
	}
	NOR = {
		terrain = farmlands
		terrain = floodplains
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_lion_trigger.

Artifacts (1)

  • animal_hide_type_lion

Events (1)

Scripted triggers (1)

Customizable localization (3)

  • GetProvinceRandomPrestigiousGameType
  • RegionalFerociousAnimal
  • RegionalOnlyFerociousAnimal

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?