CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

select_thriving_predator_animal_effect

select_thriving_predator_animal_effect = { LOCATION = … }

game/common/scripted_effects/00_laamp_effects.txt, line 1930 (145 lines). Parameters: $LOCATION$.

select_thriving_predator_animal_effect is a scripted effect in Crusader Kings III, written at line 1930 of its file. A call passes 1 parameter: LOCATION. The game's script calls it in 1 place, among them … to the Slaughter (event laamp_base_contract_schemes.5001). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

What it does

  • 1 of 4 things will happen:
    • 50%: Nothing else happens
    • 25% › 1 of 3 things will happen:
      • 29%: Nothing else happens
      • 57%: Nothing else happens
      • 14%: Nothing else happens
    • 13%: Nothing else happens
    • 13% › 1 of 3 things will happen:
      • 33% (base chance; changed in play): Nothing else happens
      • 33% (base chance; changed in play): Nothing else happens
      • 33% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
select_thriving_predator_animal_effect = {
	random_list = {
		# Boar
		20 = {
			trigger = {
				$LOCATION$ = { hunt_animal_boar_trigger = yes }
			}
			# We don't mind hunting them for pest control, regardless of faith.
			set_variable = {
				name = animal_type_event
				value = flag:boar
			}
		}
		# Wolf, Hyena, Lynx
		10 = {
			trigger = {
				$LOCATION$ = {
					OR = {
						hunt_animal_wolf_trigger = yes
						hunt_animal_hyena_trigger = yes
						hunt_animal_lynx_trigger = yes
					}
				}
			}
			random_list = {
				# Wolf
				10 = {
					trigger = {
						$LOCATION$ = { hunt_animal_wolf_trigger = yes }
					}
					set_variable = {
						name = animal_type_event
						value = flag:wolf
					}
				}
				# Hyena
				20 = {
					trigger = {
						$LOCATION$ = { hunt_animal_hyena_trigger = yes }
					}
					set_variable = {
						name = animal_type_event
						value = flag:hyena
					}
				}
				# Lynx
				5 = {
					trigger = {
						$LOCATION$ = { hunt_animal_lynx_trigger = yes }
					}
					set_variable = {
						name = animal_type_event
						value = flag:lynx
					}
				}
			}
		}
		# Bear
		5 = {
			trigger = {
				$LOCATION$ = { hunt_animal_bear_trigger = yes }
			}
			set_variable = {
				name = animal_type_event
				value = flag:bear
			}
		}
		# Big Cat
		5 = {
			trigger = {
				$LOCATION$ = {
					hunt_animal_big_cat_trigger = yes
					OR = {
						hunt_animal_lion_trigger = yes
						hunt_animal_tiger_trigger = yes
						hunt_animal_leopard_trigger = yes
					}
				}
			}
			random_list = {
				# Lion
				5 = {
					trigger = {
						$LOCATION$ = { hunt_animal_lion_trigger = yes }
					}
					modifier = {
						factor = 5
						$LOCATION$ = {
							OR = {
								terrain = desert
								terrain = forest
							}
						}
					}
					set_variable = {
						name = animal_type_event
						value = flag:lion
					}
				}
				# Tiger
				5 = {
					trigger = {
						$LOCATION$ = { hunt_animal_tiger_trigger = yes }
					}
					modifier = {
						factor = 5
						$LOCATION$ = { terrain = jungle }
					}
					set_variable = {
						name = animal_type_event
						value = flag:tiger
					}
				}
				# Leopard
				5 = {
					trigger = {
						$LOCATION$ = { hunt_animal_leopard_trigger = yes }
					}
					modifier = {
						factor = 0.5

As written in game/common/scripted_effects/00_laamp_effects.txt.

The first 120 of its 145 lines; the rest is in game/common/scripted_effects/00_laamp_effects.txt from line 1930.

Where it is used

Every place in common/, events/ and history/ that calls select_thriving_predator_animal_effect.

Events (1)

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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