Scripted trigger
hunt_animal_tiger_trigger
hunt_animal_tiger_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 277 (25 lines). No parameters.
hunt_animal_tiger_trigger is a scripted trigger in Crusader Kings III, written at line 277 of its file. It takes no parameters: hunt_animal_tiger_trigger = yes (or no). The game's script calls it in 9 places, among them animal_hide_type_tiger (artifact), Eyes in the Night (event ep3_laamp_flavour_ewan.4061) and hunt_activity_dangerous_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
- Is in the Steppe region
or
Is in the India regionor
Is in the Persia regionor
Is in the Korea regionor
Is in the China regionor
Is in the Northeast Asia regionor
Is in the Mainland Southeast Asia regionor
Is in the Borneo regionor
Is in the Sulawesi & Maluku regionor
Is in the Malayadvipa & Yavakadvipa region
One of these
terrain = jungleor
terrain = forestor
terrain = taigaor
terrain = mountainsor
terrain = hills
NOT = { terrain = farmlands }NOT = { terrain = floodplains }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
hunt_animal_tiger_trigger = {
OR = {
geographical_region = world_steppe
geographical_region = world_india
geographical_region = world_middle_east_persia
geographical_region = world_asia_korea
geographical_region = world_asia_china
geographical_region = world_asia_north_east
geographical_region = world_asia_southeast_mainland
geographical_region = world_asia_borneo
geographical_region = world_asia_sulawesi_maluku
geographical_region = world_asia_indonesia
}
OR = {
terrain = jungle
terrain = forest
terrain = taiga
terrain = mountains
terrain = hills
}
NOR = {
terrain = farmlands
terrain = floodplains
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_tiger_trigger.
Artifacts (1)
- animal_hide_type_tiger
Events (1)
- Eyes in the Night
ep3_laamp_flavour_ewan.4061
Scripted effects (3)
Scripted triggers (1)
Customizable localization (3)
- GetProvinceRandomPrestigiousGameType
- RegionalFerociousAnimal
- RegionalOnlyFerociousAnimal
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.