Scripted trigger
hunt_animal_big_available_trigger
hunt_animal_big_available_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 337 (33 lines). No parameters.
hunt_animal_big_available_trigger is a scripted trigger in Crusader Kings III, written at line 337 of its file. It takes no parameters: hunt_animal_big_available_trigger = yes (or no). The game's script calls it in 6 places, among them hunt_animal_aurochs_trigger (scripted trigger), hunt_animal_bear_trigger (scripted trigger) and hunt_animal_big_cat_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
One of these
One of these
has_building_or_higher = hunting_grounds_01or
has_building_or_higher = royal_forest_01
or
All of these
If
a check the game hides
Then
NOT = { county = title:c_dahlak }NOT = { county = title:c_faereyar }NOT = { county = title:c_hormuz }NOT = { county = title:c_lesbos }NOT = { county = title:c_maldives }NOT = { county = title:c_malta }NOT = { county = title:c_naxos }
If
a check the game hides
Then
NOT = { duchy = title:d_canarias }NOT = { duchy = title:d_krete }NOT = { duchy = title:d_iceland }NOT = { duchy = title:d_mallorca }NOT = { duchy = title:d_socotra }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
hunt_animal_big_available_trigger = {
OR = {
OR = {
has_building_or_higher = hunting_grounds_01
has_building_or_higher = royal_forest_01
}
AND = {
trigger_if = {
limit = { exists = county }
NOR = {
# Counties
county = title:c_dahlak # Not native
county = title:c_faereyar # Not native
county = title:c_hormuz # Not native
county = title:c_lesbos # Extinct
county = title:c_maldives # Not native
county = title:c_malta # Extinct
county = title:c_naxos # Extinct
}
}
trigger_if = {
limit = { exists = duchy }
NOR = {
duchy = title:d_canarias # Not native
duchy = title:d_krete # Extinct
duchy = title:d_iceland # Not native
duchy = title:d_mallorca # Not native
duchy = title:d_socotra # Not native
}
}
}
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_big_available_trigger.
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.