Scripted trigger · Tours and Tournaments files
has_been_promised_grand_wedding
has_been_promised_grand_wedding = yesgame/common/scripted_triggers/04_ep2_wedding_triggers.txt, line 12 (3 lines). No parameters.
has_been_promised_grand_wedding is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 12 of its file. It takes no parameters: has_been_promised_grand_wedding = yes (or no). The game's script calls it in 26 places, among them Arrange Marriage (interaction), Break Betrothal (interaction) and Demand Child for the Cloister (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_wedding_triggers.txt.
What it checks
- Has “promised grand wedding by” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
has_been_promised_grand_wedding = {
has_variable = promised_grand_wedding_by
}As written in game/common/scripted_triggers/04_ep2_wedding_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_been_promised_grand_wedding.
Character interactions (4)
Activities (1)
Important actions (2)
- Betrothed can Marry
- Betrothed can Marry in Grand Wedding
Events (7)
- death_management.0001
- marriage_interaction.0003
- marriage_interaction.0010
- marriage_interaction.0011
- Royal Service
hold_court.8050 - The Jealous …
diplomacy_family.2253
1 more
Scripted effects inside an event file (1)
- send_bethrothal_notifications_and_apply_opinions_effect
Scripted triggers inside an event file (1)
- valid_runaway_character_trigger
Scripted effects (7)
- elope_success_personal_consequences_effect
- marriage_interaction_on_accept_effect
- on_declared_war
- send_child_to_holy_order_effect
- send_child_to_holy_order_tooltip_effect
- send_child_to_monastic_order_effect
1 more
Scripted triggers (1)
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_modifier
Scripted rules (1)
- can_be_activity_guest
Source: game/common/scripted_triggers/04_ep2_wedding_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.