Scripted effect
simplified_clergy_effect
simplified_clergy_effect = { RECIPIENT = … }game/common/scripted_effects/00_holy_order_effects.txt, line 286 (50 lines). Parameters: $RECIPIENT$.
simplified_clergy_effect is a scripted effect in Crusader Kings III, written at line 286 of its file. A call passes 1 parameter: RECIPIENT. The game's script calls it in 3 places, among them A Life of Service (event travel_events_bp3.80), Escaped Justice (event governor_contract_events_tova.0056) and send_child_to_clergy_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (50 lines of game script)
simplified_clergy_effect = {
$RECIPIENT$ = {
# Full monastic vows supersede a deacon's ordination
remove_trait = cleric
add_trait = devoted
add_piety_level = 1
if = {
limit = { is_ruler = yes }
depose = yes
}
if = {
limit = {
is_married = yes
}
every_spouse = {
divorce = $RECIPIENT$
}
}
if = {
limit = {
exists = betrothed
}
break_betrothal = betrothed
if = {
limit = {
has_been_promised_grand_wedding = yes
}
break_grand_wedding_betrothal_effect = yes
}
}
if = {
limit = {
is_concubine = yes
}
this.concubinist = {
remove_concubine = $RECIPIENT$
}
}
if = {
limit = {
number_of_concubines > 0
}
every_concubine = {
$RECIPIENT$ = {
remove_concubine = prev
}
}
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls simplified_clergy_effect.
Events (2)
- A Life of Service
travel_events_bp3.80 - Escaped Justice
governor_contract_events_tova.0056
Scripted effects (1)
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.