Scripted effect
elope_success_personal_consequences_effect
elope_success_personal_consequences_effect = { CHARACTER = … }game/common/scripted_effects/00_scheme_scripted_effects.txt, line 15190 (68 lines). Parameters: $CHARACTER$.
elope_success_personal_consequences_effect is a scripted effect in Crusader Kings III, written at line 15190 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them elope_success_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (68 lines of game script)
elope_success_personal_consequences_effect = {
$CHARACTER$ = {
#Divorce
if = {
limit = {
is_married = yes
}
every_spouse = {
save_temporary_scope_as = eloper_divorcee
divorce_effect = {
DIVORCER = $CHARACTER$
DIVORCEE = scope:eloper_divorcee
}
if = {
limit = { has_relation_lover = $CHARACTER$ }
remove_relation_lover = $CHARACTER$
}
}
#Divorce consequences
if = {
limit = { rite = { NOT = { rite_has_doctrine = doctrine_divorce_allowed } } }
add_prestige_level = -1
add_piety_level = -1
if = {
limit = {
faith = { faith_has_sacraments_trigger = yes }
NOT = { has_trait = excommunicated }
}
add_trait = excommunicated
}
}
}
#Break betrothal
if = {
limit = { is_betrothed = yes }
reverse_add_opinion = {
modifier = broke_betrothal_opinion
target = betrothed
}
break_betrothal = betrothed
if = {
limit = {
has_been_promised_grand_wedding = yes
}
break_grand_wedding_betrothal_effect = yes
}
}
#End concubinage
if = {
limit = { is_concubine = yes }
liege = {
remove_concubine = $CHARACTER$
if = {
limit = { has_relation_lover = $CHARACTER$ }
remove_relation_lover = $CHARACTER$
}
}
add_prestige_level = -1
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls elope_success_personal_consequences_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.