CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

send_child_to_holy_order_tooltip_effect

send_child_to_holy_order_tooltip_effect = yes

game/common/scripted_effects/00_holy_order_effects.txt, line 3 (45 lines). No parameters.

send_child_to_holy_order_tooltip_effect is a scripted effect in Crusader Kings III, written at line 3 of its file. It takes no parameters: send_child_to_holy_order_tooltip_effect = yes. The game's script calls it in 1 place, among them Ask to Join Military Order (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
send_child_to_holy_order_tooltip_effect = {
	scope:recipient = {
		add_trait = order_member
		add_piety_level = 1
		custom_tooltip = character_will_leave_court_holy_order
		if = {
			limit = {
				is_married = yes
			}
			every_spouse = {
				divorce = scope:recipient
			}
		}
		if = {
			limit = {
				exists = betrothed
			}
			break_betrothal = betrothed
			if = {
				limit = {
					has_been_promised_grand_wedding = yes
				}
				break_grand_wedding_betrothal_effect = yes
			}
		}
		if = {
			limit = {
				is_concubine = yes
			}
			this.concubinist = {
				remove_concubine = scope:recipient
			}
		}
		if = {
			limit = {
				number_of_concubines > 0
			}
			every_concubine = {
				scope:recipient = {
					remove_concubine = prev
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_holy_order_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls send_child_to_holy_order_tooltip_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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