Scripted effect
send_child_to_holy_order_tooltip_effect
send_child_to_holy_order_tooltip_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 3 (45 lines). No parameters.
send_child_to_holy_order_tooltip_effect is a scripted effect in Crusader Kings III, written at line 3 of its file. It takes no parameters: send_child_to_holy_order_tooltip_effect = yes. The game's script calls it in 1 place, among them Ask to Join Military Order (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
scope:recipient:- Gains the Trait Military Order Member
- Level of Devotion +1
- Will leave … court for a Military Order
- If married › Every spouse:
divorce = scope:recipient
If
a check the game hides
Then
break_betrothal = betrothed
- If concubine:
this.concubinist = { remove_concubine = scope:recipient }
- If number of concubines more than 0 › Every concubine › scope:recipient:
remove_concubine = prev
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
send_child_to_holy_order_tooltip_effect = {
scope:recipient = {
add_trait = order_member
add_piety_level = 1
custom_tooltip = character_will_leave_court_holy_order
if = {
limit = {
is_married = yes
}
every_spouse = {
divorce = scope:recipient
}
}
if = {
limit = {
exists = betrothed
}
break_betrothal = betrothed
if = {
limit = {
has_been_promised_grand_wedding = yes
}
break_grand_wedding_betrothal_effect = yes
}
}
if = {
limit = {
is_concubine = yes
}
this.concubinist = {
remove_concubine = scope:recipient
}
}
if = {
limit = {
number_of_concubines > 0
}
every_concubine = {
scope:recipient = {
remove_concubine = prev
}
}
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls send_child_to_holy_order_tooltip_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.