CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

fp1_can_raise_stele_trigger

fp1_can_raise_stele_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 16 (9 lines). No parameters.

fp1_can_raise_stele_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 16 of its file. It takes no parameters: fp1_can_raise_stele_trigger = yes (or no). The game's script calls it in 6 places, among them Raise a Runestone (decision), Raise Runestone (decision) and religious_decision.0311 (event). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

  • One of these

  • Their culture:
    • NOT = { has_cultural_era_or_later = culture_era_high_medieval }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
fp1_can_raise_stele_trigger = {
	OR = {
		culture = { has_cultural_parameter = has_access_to_runestones }
		has_character_modifier = embraced_local_traditions_modifier
	}
	culture = {
		NOT = { has_cultural_era_or_later = culture_era_high_medieval }
	}
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_can_raise_stele_trigger.

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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