CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

fp1_apply_generic_stele_bonuses_effect

fp1_apply_generic_stele_bonuses_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 333 (40 lines). No parameters.

fp1_apply_generic_stele_bonuses_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 333 of its file. It takes no parameters: fp1_apply_generic_stele_bonuses_effect = yes. The game's script calls it in 2 places, among them Raise Runestone (decision) and Rocks Through the Ages: Location (event fp1_other_decisions.0111). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (40 lines of game script)
fp1_apply_generic_stele_bonuses_effect = {
	add_piety = major_piety_gain
	add_prestige = major_prestige_gain
	add_legitimacy = medium_legitimacy_gain
	every_vassal = {
		limit = { fp1_can_raise_stele_trigger = yes }
		custom = fp1_raise_runestone_vassals
		add_opinion = {
			modifier = pleased_opinion
			target = root
			opinion = 10
		}
	}
	# Saga in Stone achievement tracking.
	if = {
		limit = {
			# Grab the player and any dynasty members of theirs.
			any_player = { dynasty = root.dynasty }
		}
		dynasty = {
			# Start a count if we don't have one.
			if = {
				limit = {
					NOT = { exists = var:saga_in_stone_achievement_tally }
				}
				set_variable = {
					name = saga_in_stone_achievement_tally
					value = 1
				}
			}
			# Otherwise, increment it.
			else = {
				change_variable = {
					name = saga_in_stone_achievement_tally
					add = 1
				}
			}
		}
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_apply_generic_stele_bonuses_effect.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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