Scripted effect · The Northern Lords files
fp1_apply_generic_stele_bonuses_effect
fp1_apply_generic_stele_bonuses_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 333 (40 lines). No parameters.
fp1_apply_generic_stele_bonuses_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 333 of its file. It takes no parameters: fp1_apply_generic_stele_bonuses_effect = yes. The game's script calls it in 2 places, among them Raise Runestone (decision) and Rocks Through the Ages: Location (event fp1_other_decisions.0111). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- Gain +250 Piety
- Gain +350 Prestige
- Gains 100 Legitimacy
- • All Direct Vassals that also use runestones:
- Where:
- Opinion: Pleased (+10)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
fp1_apply_generic_stele_bonuses_effect = {
add_piety = major_piety_gain
add_prestige = major_prestige_gain
add_legitimacy = medium_legitimacy_gain
every_vassal = {
limit = { fp1_can_raise_stele_trigger = yes }
custom = fp1_raise_runestone_vassals
add_opinion = {
modifier = pleased_opinion
target = root
opinion = 10
}
}
# Saga in Stone achievement tracking.
if = {
limit = {
# Grab the player and any dynasty members of theirs.
any_player = { dynasty = root.dynasty }
}
dynasty = {
# Start a count if we don't have one.
if = {
limit = {
NOT = { exists = var:saga_in_stone_achievement_tally }
}
set_variable = {
name = saga_in_stone_achievement_tally
value = 1
}
}
# Otherwise, increment it.
else = {
change_variable = {
name = saga_in_stone_achievement_tally
add = 1
}
}
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_apply_generic_stele_bonuses_effect.
Decisions (1)
Events (1)
- Rocks Through the Ages: Location
fp1_other_decisions.0111
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.