Scripted trigger · The Northern Lords files
fp1_achievement_culture_norse_trigger
fp1_achievement_culture_norse_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 320 (6 lines). No parameters.
fp1_achievement_culture_norse_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 320 of its file. It takes no parameters: fp1_achievement_culture_norse_trigger = yes (or no). The game's script calls it in 5 places, among them Great Holy War (casus belli), First of the Crusader Kings (achievement) and on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
One of these
- Their culture: The Culture has the North Germanic Cultural Pillar
or
Their culture is Norman
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
fp1_achievement_culture_norse_trigger = {
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
culture = culture:norman
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_achievement_culture_norse_trigger.
Casus belli (1)
Achievements (1)
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.