CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

fp1_achievement_culture_norse_or_rus_trigger

fp1_achievement_culture_norse_or_rus_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 327 (6 lines). No parameters.

fp1_achievement_culture_norse_or_rus_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 327 of its file. It takes no parameters: fp1_achievement_culture_norse_or_rus_trigger = yes (or no). The game's script calls it in 2 places, among them Vladimir's Second Choice (achievement) and on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
fp1_achievement_culture_norse_or_rus_trigger = {
	OR = {
		fp1_achievement_culture_norse_trigger = yes
		culture = culture:russian
	}
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_achievement_culture_norse_or_rus_trigger.

Achievements (1)

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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