Scripted trigger · The Northern Lords files
fp1_achievement_culture_norse_or_rus_trigger
fp1_achievement_culture_norse_or_rus_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 327 (6 lines). No parameters.
fp1_achievement_culture_norse_or_rus_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 327 of its file. It takes no parameters: fp1_achievement_culture_norse_or_rus_trigger = yes (or no). The game's script calls it in 2 places, among them Vladimir's Second Choice (achievement) and on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
One of these
fp1_achievement_culture_norse_trigger = yesor
Their culture is Russian
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
fp1_achievement_culture_norse_or_rus_trigger = {
OR = {
fp1_achievement_culture_norse_trigger = yes
culture = culture:russian
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_achievement_culture_norse_or_rus_trigger.
Achievements (1)
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.