Scripted trigger
culture_has_asian_heritage_pillar_trigger
culture_has_asian_heritage_pillar_trigger = yesgame/common/scripted_triggers/00_cultural_heritage_triggers.txt, line 5 (10 lines). No parameters.
culture_has_asian_heritage_pillar_trigger is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: culture_has_asian_heritage_pillar_trigger = yes (or no). The game's script calls it in 23 places, among them Adopt Centralized Administration (decision), Execute (interaction) and The Black Death (event epidemic_events.5900). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
The comment above it in the file
ASIA
What it checks
One of these
culture_has_east_asian_heritage_pillar_trigger = yesor
culture_has_west_asian_heritage_pillar_trigger = yesor
culture_has_south_asian_heritage_pillar_trigger = yesor
culture_has_southeast_asian_heritage_pillar_trigger = yesor
culture_has_north_asian_heritage_pillar_trigger = yesor
culture_has_central_asian_heritage_pillar_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
culture_has_asian_heritage_pillar_trigger = {
OR = {
culture_has_east_asian_heritage_pillar_trigger = yes
culture_has_west_asian_heritage_pillar_trigger = yes
culture_has_south_asian_heritage_pillar_trigger = yes
culture_has_southeast_asian_heritage_pillar_trigger = yes
culture_has_north_asian_heritage_pillar_trigger = yes
culture_has_central_asian_heritage_pillar_trigger = yes
}
}As written in game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_asian_heritage_pillar_trigger.
Decisions (1)
Character interactions (1)
Events (2)
- The Black Death
epidemic_events.5900 - The Black Death
epidemic_events.6000
Script values (3)
- artifact_armor_type_brigandine_weight_value
- artifact_armor_type_lamellar_weight_value
- artifact_armor_type_laminar_weight_value
Customizable localization (15)
- FormalComplimentAdjective
- GreetingForeignNeutralFlavor
- GreetingGenericNeutralFlavor
- GreetingLiegeNeutralFlavor
- GreetingToForeignRulerPositive
- GreetingToGenericPositive
9 more
- InsultAdjective
- InsultAdjectiveArticle
- InsultNoun
- InsultNounSexual
- LoverPetName
- LoverPetName_possessive
- LoverPetName_uppercase
- PositiveSupplimentaryGreeting
- RegionalDrink
Event backgrounds (1)
- ce1_funeral_pyre
Source: game/common/scripted_triggers/00_cultural_heritage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.