Scripted trigger
culture_has_southeast_asian_heritage_pillar_trigger
culture_has_southeast_asian_heritage_pillar_trigger = yesgame/common/scripted_triggers/00_cultural_heritage_triggers.txt, line 63 (11 lines). No parameters.
culture_has_southeast_asian_heritage_pillar_trigger is a scripted trigger in Crusader Kings III, written at line 63 of its file. It takes no parameters: culture_has_southeast_asian_heritage_pillar_trigger = yes (or no). The game's script calls it in 2 places, among them culture_has_asian_heritage_pillar_trigger (scripted trigger) and has_mandala_culture_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Viet Cultural Pillar
or
The Culture has the Mon-Khmer Cultural Pillaror
The Culture has the Burman Cultural Pillaror
The Culture has the Austronesian Cultural Pillaror
The Culture has the Tai Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
culture_has_southeast_asian_heritage_pillar_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_viet
has_cultural_pillar = heritage_mon_khmer
has_cultural_pillar = heritage_burman
has_cultural_pillar = heritage_austronesian
has_cultural_pillar = heritage_tai
}
}
}As written in game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_southeast_asian_heritage_pillar_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/00_cultural_heritage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.