Scripted trigger
has_mandala_culture_trigger
has_mandala_culture_trigger = yesgame/common/scripted_triggers/00_government_triggers.txt, line 74 (6 lines). No parameters.
has_mandala_culture_trigger is a scripted trigger in Crusader Kings III, written at line 74 of its file. It takes no parameters: has_mandala_culture_trigger = yes (or no). The game's script calls it in 3 places, among them Adopt Mandala Government (decision), Divine Intervention (event tgp_east_asia_mandala_events.9000) and assign_new_government_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.
What it checks
One of these
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_mandala_culture_trigger = {
OR = {
culture_has_south_asian_heritage_pillar_trigger = yes
culture_has_southeast_asian_heritage_pillar_trigger = yes
}
}As written in game/common/scripted_triggers/00_government_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_mandala_culture_trigger.
Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.