Scripted trigger
culture_has_west_asian_heritage_pillar_trigger
culture_has_west_asian_heritage_pillar_trigger = yesgame/common/scripted_triggers/00_cultural_heritage_triggers.txt, line 41 (10 lines). No parameters.
culture_has_west_asian_heritage_pillar_trigger is a scripted trigger in Crusader Kings III, written at line 41 of its file. It takes no parameters: culture_has_west_asian_heritage_pillar_trigger = yes (or no). The game's script calls it in 3 places, among them armor_helmet_kulah_khud (artifact), armor_helmet_turban_helmet (artifact) and culture_has_asian_heritage_pillar_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
What it checks
- Their culture:
One of these
- The Culture has the Iranian Cultural Pillar
or
The Culture has the Turkic Cultural Pillaror
The Culture has the Tocharian Cultural Pillaror
The Culture has the Hunnic Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
culture_has_west_asian_heritage_pillar_trigger = {
culture = {
OR = {
has_cultural_pillar = heritage_iranian
has_cultural_pillar = heritage_turkic
has_cultural_pillar = heritage_tocharian
has_cultural_pillar = heritage_hunnic
}
}
}As written in game/common/scripted_triggers/00_cultural_heritage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls culture_has_west_asian_heritage_pillar_trigger.
Artifacts (2)
- armor_helmet_kulah_khud
- armor_helmet_turban_helmet
Scripted triggers (1)
Source: game/common/scripted_triggers/00_cultural_heritage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.