CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

court_position_does_not_already_have_a_job_trigger

court_position_does_not_already_have_a_job_trigger = yes

game/common/scripted_triggers/00_court_position_triggers.txt, line 135 (70 lines). No parameters.

court_position_does_not_already_have_a_job_trigger is a scripted trigger in Crusader Kings III, written at line 135 of its file. It takes no parameters: court_position_does_not_already_have_a_job_trigger = yes (or no). The game's script calls it in 58 places, among them akolouthos_validity_trigger (scripted trigger), antiquarian_validity_trigger (scripted trigger) and archer_captain_validity_trigger (scripted trigger). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

The comment above it in the file

Used in the trigger for court positions to make sure that they don't already have a "job"
If a court position is considered a full time job, the character cannot hold another similar position

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (70 lines of game script)
court_position_does_not_already_have_a_job_trigger = {
	custom_tooltip = {
		text = does_not_have_a_full_time_job
		NOR = {
			has_court_position = court_tutor_court_position
			has_court_position = court_guru_court_position
			has_court_position = food_taster_court_position
			has_court_position = seneschal_court_position
			has_court_position = cupbearer_court_position
			has_court_position = antiquarian_court_position
			has_court_position = lady_in_waiting_court_position
			has_court_position = court_jester_court_position
			has_court_position = court_poet_court_position
			has_court_position = court_musician_court_position
			has_court_position = bodyguard_court_position
			has_court_position = executioner_court_position
			has_court_position = court_gardener_court_position
			has_court_position = travel_leader_court_position
			has_court_position = wet_nurse_court_position
			has_court_position = akolouthos_court_position
			has_court_position = grand_preceptor_court_position
			has_court_position = grand_guardian_court_position
			has_court_position = grand_mentor_court_position
			has_court_position = fire_dragon_engineer_court_position
			has_court_position = keeper_of_the_harem_court_position
			has_court_position = court_artificer_court_position
			has_court_position = cave_hermit_court_position
			has_court_position = master_assassin_court_position
			has_court_position = court_scholar_court_position
			has_court_position = charioteer_court_position
			has_court_position = bookmaker_court_position
			has_court_position = court_brewmaster_court_position
			has_court_position = khlon_glan_court_position
			has_court_position = eparch_court_position

			has_court_position = second_camp_officer
			has_court_position = quartermaster_camp_officer
			has_court_position = armorer_camp_officer
			has_court_position = chief_forager_camp_officer
			has_court_position = master_thief_camp_officer
			has_court_position = head_porter_camp_officer
			has_court_position = head_groom_camp_officer
			has_court_position = huntperson_camp_officer
			has_court_position = kennelperson_camp_officer
			has_court_position = chief_engineer_camp_officer
			has_court_position = witness_camp_officer
			has_court_position = person_haggler_camp_officer
			has_court_position = camp_cook_camp_officer
			has_court_position = master_bard_camp_officer
			has_court_position = stooge_camp_officer
			has_court_position = master_of_arms_camp_officer
			has_court_position = light_cavalry_captain_camp_officer
			has_court_position = camelry_captain_camp_officer
			has_court_position = elephantry_captain_camp_officer
			has_court_position = heavy_cavalry_captain_camp_officer
			has_court_position = horse_archer_captain_camp_officer
			has_court_position = archer_captain_camp_officer
			has_court_position = heavy_infantry_captain_camp_officer
			has_court_position = light_infantry_captain_camp_officer
			has_court_position = pike_captain_camp_officer
			has_court_position = master_of_spoils_camp_officer
			has_court_position = camp_priest_camp_officer
			has_court_position = laureate_camp_officer

			is_tax_collector = yes
			# is_head_of_faith = yes
			is_councillor = yes
		}
	}
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_position_does_not_already_have_a_job_trigger.

Scripted triggers (58)

52 more

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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