Scripted trigger
akolouthos_validity_trigger
akolouthos_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 935 (57 lines). Parameters: $EMPLOYER$.
akolouthos_validity_trigger is a scripted trigger in Crusader Kings III, written at line 935 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them Akolouthos (court position). Its body carries 9 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }- Is not landed
court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ }- They are not your Spouse
One of these
- Their culture:
or
- They are not already employed as a Councillor, camp Officer, or in a full time Court Position
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (57 lines of game script)
akolouthos_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
is_landed = no
court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ } # check culture of warrior not liege
custom_tooltip = {
text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION
NOT = { is_spouse_of = $EMPLOYER$ }
}
OR = {
culture = {
OR = {
custom_tooltip = {
text = court_position_fp1_coastal_warriors
has_cultural_tradition = tradition_fp1_coastal_warriors
}
custom_tooltip = {
text = court_position_hird
has_cultural_tradition = tradition_hird
}
custom_tooltip = {
text = court_position_fp1_performative_honour
has_cultural_tradition = tradition_fp1_performative_honour
}
custom_tooltip = {
text = court_position_north_germanic
has_cultural_pillar = heritage_north_germanic
}
custom_tooltip = {
text = court_position_west_germanic
has_cultural_pillar = heritage_west_germanic
}
}
}
AND = {
has_trait = loyal
culture = {
NOR = {
custom_tooltip = {
text = court_position_not_same_culture_heritage
has_same_culture_heritage = $EMPLOYER$.culture
}
custom_tooltip = {
text = court_position_not_same_culture_language
has_same_culture_language = $EMPLOYER$.culture
}
}
}
}
}
custom_tooltip = {
text = none_does_not_have_a_full_time_job
trigger_if = {
limit = { NOT = { has_court_position = akolouthos_court_position } }
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
}
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls akolouthos_validity_trigger.
Court positions (1)
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.