Scripted trigger
travel_leader_validity_trigger
travel_leader_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 787 (30 lines). Parameters: $EMPLOYER$.
travel_leader_validity_trigger is a scripted trigger in Crusader Kings III, written at line 787 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 3 places, among them … Rattan Snare (event pilgrimage_seasia.1100), Scout for Talent: A Willing Follower (event ep3_travel_option_events.0001) and Trust Me (event bp3_journey.1800). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }- Is not landed
- Is not a member of the Clergy
- They are not your Spouse
- They are not currently Sharing Power or in a Line of Succession to Share Power
- They have not gone adventuring
- They are not already employed as a Councillor, camp Officer, or in a full time Court Position
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
travel_leader_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
is_landed = no
is_clergy = no
custom_tooltip = {
text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION
NOT = { is_spouse_of = $EMPLOYER$ }
}
custom_tooltip = {
text = IS_NOT_APPLICABLE_DIARCH_COURT_POSITION
trigger_if = {
limit = { bannable_serving_diarch_trigger = yes }
bannable_serving_diarch_trigger = no
}
}
custom_tooltip = {
text = IS_NOT_GONE_ADVENTURING
trigger_if = {
limit = { has_variable = gone_adventuring }
NOT = { has_variable = gone_adventuring }
}
}
custom_tooltip = {
text = none_does_not_have_a_full_time_job
trigger_if = {
limit = { NOT = { has_court_position = travel_leader_court_position } }
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
}
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls travel_leader_validity_trigger.
Events (3)
- … Rattan Snare
pilgrimage_seasia.1100 - Scout for Talent: A Willing Follower
ep3_travel_option_events.0001 - Trust Me
bp3_journey.1800
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.