CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

camelry_captain_validity_trigger

camelry_captain_validity_trigger = { EMPLOYER = … }

game/common/scripted_triggers/00_court_position_triggers.txt, line 1741 (10 lines). Parameters: $EMPLOYER$.

camelry_captain_validity_trigger is a scripted trigger in Crusader Kings III, written at line 1741 of its file. A call passes 1 parameter: EMPLOYER. No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
camelry_captain_validity_trigger = {
	custom_tooltip = {
		text = none_does_not_have_a_full_time_job
		trigger_if = {
			limit = { NOT = { has_court_position = camelry_captain_camp_officer } }
			court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
		}
	}
	base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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