Scripted trigger
master_assassin_validity_trigger
master_assassin_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 874 (30 lines). Parameters: $EMPLOYER$.
master_assassin_validity_trigger is a scripted trigger in Crusader Kings III, written at line 874 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them Master Assassin (court position). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }is_playable_character = no- They are Lowborn or of an insignificant Dynasty
- They are not your Spouse
- Their Faith: Has the Fedayeen Tenet · Does not have the Pacifism Tenet or the Dharmic Pacifism Tenet
court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ }- They are not already employed as a Councillor, camp Officer, or in a full time Court Position
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
master_assassin_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
is_playable_character = no # You can't be a public figure and a master assassin
custom_tooltip = {
text = none_has_no_particular_noble_roots_trigger
has_no_particular_noble_roots_trigger = yes
}
custom_tooltip = {
text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION
NOT = { is_spouse_of = $EMPLOYER$ }
}
custom_tooltip = {
text = faith_allows_master_assassin
rite = {
rite_has_parameter = master_assassin_court_position_unlocked
NOR = {
rite_has_tenet = tenet_pacifism
rite_has_tenet = tenet_dharmic_pacifism
}
}
}
court_position_can_be_combatant_tt_trigger = { EMPLOYER = $EMPLOYER$ }
custom_tooltip = {
text = none_does_not_have_a_full_time_job
trigger_if = {
limit = { NOT = { has_court_position = master_assassin_court_position } }
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
}
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls master_assassin_validity_trigger.
Court positions (1)
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.