CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

coronation_trigger

coronation_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 1 (25 lines). No parameters.

coronation_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 1 of its file. It takes no parameters: coronation_trigger = yes (or no). The game's script calls it in 15 places, among them Destroy Artifact (interaction), Request Anointment (interaction) and Coronation (activity). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
coronation_trigger = {
	has_ach_dlc_trigger = yes
	is_landed = yes
	highest_held_title_tier >= tier_kingdom
	# Governments where independent king+ rulers can hold Coronations
	trigger_if = {
		limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
		custom_tooltip = {
			text = tgp_ceremonial_liege_coronation_trigger
			tgp_has_ceremonial_liege_title_trigger = yes
		}
	}
	trigger_if = {
		limit = { government_has_mechanic = administrative }
		is_independent_ruler = yes
	}
	trigger_else = {
		NOR = {
			government_has_flag = government_is_theocracy
			government_has_flag = government_is_republic
			government_has_flag = government_is_mercenary
			government_has_flag = government_is_holy_order
		}
	}
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_trigger.

Character interactions (2)

Activities (1)

Important actions (1)

  • You have not held a Coronation

Buttons of the game's windows (scripted GUIs) (1)

  • coronation_trigger_gui

On actions (the game's own hooks) (4)

  • on_death
  • on_game_start
  • on_government_change
  • on_rank_up

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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