Scripted trigger · Tours and Tournaments files
can_unlock_accolade_attribute_trigger
can_unlock_accolade_attribute_trigger = { ATTRIBUTE = … }game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 1300 (17 lines). Parameters: $ATTRIBUTE$.
can_unlock_accolade_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 1300 of its file. A call passes 1 parameter: ATTRIBUTE. The game's script calls it in 18 places, among them Negotiate Release (interaction), Coronation (activity) and Feast (activity). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
One of these
can_be_acclaimed = yesor
accolade ?= { accolade_can_have_more_attributes = yes }
If
$ATTRIBUTE$_attribute_trigger = yes
Then
- Never
Otherwise
- Does not have “$ATTRIBUTE$ attribute unlock” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
can_unlock_accolade_attribute_trigger = {
OR = {
can_be_acclaimed = yes
accolade ?= {
accolade_can_have_more_attributes = yes
}
}
trigger_if = {
limit = {
$ATTRIBUTE$_attribute_trigger = yes
}
always = no
}
trigger_else = {
NOT = { has_variable = $ATTRIBUTE$_attribute_unlock }
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_unlock_accolade_attribute_trigger.
Character interactions (1)
Activities (5)
On actions (the game's own hooks) (8)
- abduct_succeeded
- claim_throne_succeeded
- murder_success_pre_filter_on_action
- on_combat_end_loser
- seduce_success
- steal_back_artifact_success
2 more
- steal_herd_success
- travel_danger_events_on_action
Scripted effects (1)
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.