CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

accolades_tactician_unlock_from_chess_effect

accolades_tactician_unlock_from_chess_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 2993 (77 lines). No parameters.

accolades_tactician_unlock_from_chess_effect is a scripted effect in Crusader Kings III, written at line 2993 of its file. It takes no parameters: accolades_tactician_unlock_from_chess_effect = yes. No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (77 lines of game script)
accolades_tactician_unlock_from_chess_effect = {
	if = {
		limit = {
			OR = { # either player is a knight of the other
				scope:bg_loser = {
					any_knight = {
						this = scope:bg_victor
						can_unlock_accolade_attribute_trigger = {
							ATTRIBUTE = tactician
						}
					}
				}
				scope:bg_victor = {
					any_knight = {
						this = scope:bg_loser
						can_unlock_accolade_attribute_trigger = {
							ATTRIBUTE = tactician
						}
					}
				}
			}
		}
		if = {
			limit = {
				scope:bg_loser = {
					any_knight = {
						this = scope:bg_victor
						can_unlock_accolade_attribute_trigger = {
							ATTRIBUTE = tactician
						}
					}
				}
			}
			scope:bg_loser = {
				save_scope_as = accolade_liege
			}
			scope:bg_victor = {
				save_scope_as = accolade_knight
			}
		}
		else = {
			scope:bg_victor = {
				save_scope_as = accolade_liege
			}
			scope:bg_loser = {
				save_scope_as = accolade_knight
			}
		}
		random = {
			chance = 2
			modifier = {
				factor = accolade_progress # scales with accolade progress
			}
			modifier = {
				factor = 5
				scope:accolade_knight = {
					is_acclaimed = yes
				}
			}
			scope:accolade_liege = {
				send_interface_message = {
					type = msg_accolade_eligibility
					title = accolade_tactician_unlock.t
					left_icon = scope:accolade_knight
					right_icon = scope:accolade_liege
					custom_tooltip = accolade_tactician_unlock.tt
					scope:accolade_knight = {
						set_variable = {
							name = tactician_attribute_unlock
							value = yes
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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