Scripted trigger · By God Alone files
can_manage_faith_holy_sites_trigger
can_manage_faith_holy_sites_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1354 (22 lines). No parameters.
can_manage_faith_holy_sites_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1354 of its file. It takes no parameters: can_manage_faith_holy_sites_trigger = yes (or no). The game's script calls it in 6 places, among them Abandon Holy Site (decision), Adopt Holy Site (decision) and Demote Holy Site (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
The acting character is the scope, and on the puppet action path that is the puppet A puppet standing in for a missing Head of Faith defers to its puppeteer
What it checks
If
a check the game hides
Then
- You must either: Be the Head of Faith of your Faith · Have the Head of Faith of your Faith as a Realm Priest Puppet or Clerical Ruler Puppet
Otherwise
If
a check the game hides
Then
puppeteer = { can_manage_faith_holy_sites_without_hof_trigger = yes }
Otherwise
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
can_manage_faith_holy_sites_trigger = {
trigger_if = {
limit = { exists = faith.religious_head }
custom_tooltip = {
text = manage_holy_sites_hof_or_puppet_tt
OR = {
faith.religious_head ?= this
puppet:theological_agent_puppet ?= faith.religious_head
puppet:external_theological_agent_puppet ?= faith.religious_head
}
}
}
trigger_else = {
trigger_if = {
limit = { exists = puppeteer }
puppeteer = { can_manage_faith_holy_sites_without_hof_trigger = yes }
}
trigger_else = {
can_manage_faith_holy_sites_without_hof_trigger = yes
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_manage_faith_holy_sites_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.