
Decision · Religious Decisions
Abandon Holy Site
Abandon a Holy Site of …, removing it from the Faith entirely.
Requirements
The lines the game itself shows for this decision's conditions:
- … has more than … Holy Sites
Can be taken when (is_valid) (20 lines of game script)
save_temporary_scope_as = root
exists = scope:selected_item
can_manage_faith_holy_sites_trigger = yes
scope:selected_item ?= {
root.faith = {
save_temporary_scope_as = faith
is_faith_holy_site = prev
NOT = {
is_faith_eminent_holy_site = prev
}
custom_tooltip = {
text = abandon_holy_site_decision_above_holy_sites_min
list_size:holy_site > root.faith.religion.holy_sites_min
}
}
}
faith = {
holy_site_free_action_show_usage_trigger = yes
}
exists = scope:selected_itemAs written in game/common/decisions/50_holy_site_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (47 lines of game script)
scope:selected_item.holy_site_county.holder = {
save_scope_as = county_holder
}
hidden_effect = {
scope:selected_item ?= {
if = {
limit = {
exists = scope:county_holder
NOT = {
any_holy_site_faith = {
this != root.faith
}
}
}
every_holy_site_enshrined_artifact = {
set_owner = {
target = scope:county_holder
}
}
}
}
}
root.faith = {
remove_holy_site = {
target = scope:selected_item
actor = root
}
consume_free_holy_site_action_effect = yes
}
if = {
limit = {
exists = scope:county_holder
NOT = {
scope:county_holder = root
}
}
scope:county_holder = {
add_opinion = {
modifier = holy_site_demoted_county_holder_opinion
target = root
}
}
}
add_character_modifier = {
modifier = holy_site_demoted_modifier
years = 10
}As written in game/common/decisions/50_holy_site_decisions.txt.
Source: game/common/decisions/50_holy_site_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).